Tuesday, 28 June 2011

Project Rehash: Update

Form created in Vasari after review of research notes, little new research was done, rather just imagining new ways of using the resulting data. I also felt in need of linking this to the folie to keep the overall form of the building simple.

Friday, 24 June 2011

Project Update: Rehash for the holidays

Decided to run back through this project given my knowledge at the end of the semester and experiment with what I could do differently. I will post some updates to this blog for those interested to look at.

Monday, 20 June 2011

Post Semester Study

Cadalyst.com: BIM and Algorithmic Form Finding

Article on form finding using mathimatical algorithms for high rise buildings, some interesting stuff for me to continue to look into as an extension on what I have learned this semester about how a building can form. Working through this in my spare time.

Thursday, 16 June 2011

Journal Update: Outlook

Discovered today a new tool introduced into the 2011 version of Autdodesk's REVIT; Adaptive Conceptual massing.
Unfortunate that I didn't discover this tool sooner, it works as to draw lines or curves through points that can be adapted to other splines or points in model.
In basic I could for example, create a series of splines developed via the experimentation with particles fields and extrapolate them into a building form via the adapative point system. I thought this idea wonderous, but discovering it the night before presentations is a little late. However at least the knowledge and theories are there for another time.

Reflecting on this semester of my design major. I believe I have learned a great deal. I have been, previous to this semester been prone to develop form purely from the buildings interiors and functions. This semester of design has allowed me to break away from this and look at otherway design can develop and still be usable and have a human scale through the experimentation of animation software, and the development of relation with site. Though I did unfortunately did not let enough of what I learned bloom in my final proposal (for which I am still kicking myself for) I believe I can move on from this subject more free and able in my ability to design, and more knowledgable in how design can come about.

Tuesday, 7 June 2011

Project 3: Further Research

Heydar Aliyev Cutlural Centre - Zaha Hadid Architects@vimeo

Been perusing Zaha Hadid's design work to learn how to better create curved spline building models, and how I could incorporate my 'conch' into real building design. Working sketches to be uploaded when I bash my scanner into working order.

I've been looking particularly at how her spline roof forms connect to the site and connect to the human scale and ground floor of the buildings.

Thursday, 19 May 2011

Project Update: Listing

Listing of project work to be uploaded to this blog:

- Identified main shapes within building form
- Identified and discuss construction limitations
- Display roof forms and highlight path of exterior ramp/stair bridging the top and bottom of the cliff.
- Explore functionality of non-linear spaces and forms.

Thursday, 12 May 2011

Project Update: Timeline

Timeline of Project work.


Week 11
- Identify and define internal and external spaces
- Familiarise internal spaces, and define ways of structuring building flows and pathing
- Further testing of spaces


Week 12
- Design individual internal spaces
- Familarise self with fly through camera controls
- Start thinking on materiality and contruction techniques


Week 13
- Finalise internal spaces
- Design outdoor spaces, reference previous design proposal
- Analyse design intent and restructure as neccessary.

Week 14
- Animations and Presentation

Sunday, 24 April 2011

Project 2: Early Cloth Experiments

These were the last 3 experiments I conducted in the set. Working with creating interesting forms with fields and cloth objects.

The first successful cloth experiment is available in the above video, below is the applied still in blender.


The second experiment I feel wasn't quite as sucessful as the first. Below again, is a chosen still from Blender.

The almost rosy folding of the circle did however generate something interesting, despite the failure.


The third experiment I had thought at first to be a failure during animation, but the still forms created in this experiment were quite inspiring. Below is the form developed using this method from 3 angles: roughly front, back and right side views.

Thursday, 21 April 2011

Project 2: Early Particle Experiments

Early practice at revealed the use of random velocity to create a wide spray, even from verts.


Further Experimentation with a variety of fields showed me how I could manipulate the particles into particular paths and the effects of negative vs. positive fields.

Project 2: Early Hair Experiments

I posed a variety of particle, hair, and cloth experiments in regards to creating ideas for the development of Project 2.
This post focuses on the hair experiments posed, a further two posts will brief over the particle and cloth experiments.
First hair experiment, this followed a particle experiment that used the same 4 cone emitters in a square formation. This shape was provided by a single magnetic field acting in repulsion.
Second hair experiment, tripled the number of fields and placed them evenly across the X axis reversing the middle polarity.
 Changed the fields to vortex, creating this stadium-like appearance.
Changed the centre field back to a positive magnetic force creating this cyclonic hair structure.
Changed the hair value 'Random' from 0 to 10, created an interesting almost tree-like structure.
Experimented with more 'building-like' hair forms and came up with these paired structures.
Further experimentation with longer hair lengths and more 'random' strands lead to increasingly less viable forms.

Thursday, 14 April 2011

Research: Bouyant Architecture

The following article was scouted from the Open Architecture Network.

It contains a proposal for a house that rises and subsides with flood flow for the Louisiana flood plain. Click the link above for the orignal article (it has design boards!)

 

Location

New Orleans, Louisiana
United States

 The House of the Rising Flood has been designed to rise and fall with the potential floodwaters that are prone to the New Orleans, Louisiana area. This house is also hurricane resistant and ADA accessible with use of HRG-2 Virogon glass windows to withstand hurricane winds and pillars to horizontally stabilize the house when it is floating. When the house is not floating, there are ADA accessible ramps connecting the street to the front porch and the back porch to the yard. The house is not only aesthetically pleasing but has been designed to fit in with the existing culture of the Broadmoor district.
The estimated cost of this building is over budget but in the long run, the initial costs are less than the maintenance costs of having to rebuild or remodel a house after a flood. With this in mind, we feel the estimated cost of $170,000 is reasonable and realistic in relation to the overall cost of a home in New Orleans. To help keep the costs of a “floating” house in check, we plan to use local and recycled materials for most of the construction. The floors, walls, and ceiling of the house are built with structural insulated panels to make onsite fabrication of the home faster, less wasteful, and more energy efficient. In regards to LEED certification, we strategically chose materials, appliances, and construction techniques to optimize energy efficiency throughout the design and building process.

Wednesday, 13 April 2011

Week 6 Homework : Fluid dynamics

After some trouble importing my Folie from Revit=>3DS Max=>Blender I am now able to run fluid simulations on my model!
Been fiddling with a few of the more advanced settings. The following is a still from a render with gravity running at -9.81 on both Z and Y axi, and then with Y axis gravity at 7.81
I am starting to really enjoy this stuff.

Monday, 11 April 2011

Week 6 Tutorial : Fluid dynamics

This week we looked at fluid dynamics and began utilising the in-built physics to drop bodies of water on various structures.
Exercise 1:
Exercise 2:
Exercise 3:

Animation sequence:

Week 5 - Tutorial Activities

Forgot to post the images:
Monkey in a top hat. Top hat was added during homework exercises to better my working knowledge of Blender.

Wednesday, 6 April 2011

Week 5 - Tutorial Activities

 - note for next week BRING MOUSE.
After working through blender found that the scroll wheel is rather vital to navigation.
Created a monkey (below) as a way of learning basic functions in blender. Had trouble with a few things
as the interface is backwards to what I already know about 3D modelling.

Thursday, 24 March 2011

Journal

Journal entries from weeks 2 + 3 + 4 to be uploaded. This msg will be deleted after upload.