Sunday, 24 April 2011

Project 2: Early Cloth Experiments

These were the last 3 experiments I conducted in the set. Working with creating interesting forms with fields and cloth objects.

The first successful cloth experiment is available in the above video, below is the applied still in blender.


The second experiment I feel wasn't quite as sucessful as the first. Below again, is a chosen still from Blender.

The almost rosy folding of the circle did however generate something interesting, despite the failure.


The third experiment I had thought at first to be a failure during animation, but the still forms created in this experiment were quite inspiring. Below is the form developed using this method from 3 angles: roughly front, back and right side views.

Thursday, 21 April 2011

Project 2: Early Particle Experiments

Early practice at revealed the use of random velocity to create a wide spray, even from verts.


Further Experimentation with a variety of fields showed me how I could manipulate the particles into particular paths and the effects of negative vs. positive fields.

Project 2: Early Hair Experiments

I posed a variety of particle, hair, and cloth experiments in regards to creating ideas for the development of Project 2.
This post focuses on the hair experiments posed, a further two posts will brief over the particle and cloth experiments.
First hair experiment, this followed a particle experiment that used the same 4 cone emitters in a square formation. This shape was provided by a single magnetic field acting in repulsion.
Second hair experiment, tripled the number of fields and placed them evenly across the X axis reversing the middle polarity.
 Changed the fields to vortex, creating this stadium-like appearance.
Changed the centre field back to a positive magnetic force creating this cyclonic hair structure.
Changed the hair value 'Random' from 0 to 10, created an interesting almost tree-like structure.
Experimented with more 'building-like' hair forms and came up with these paired structures.
Further experimentation with longer hair lengths and more 'random' strands lead to increasingly less viable forms.

Thursday, 14 April 2011

Research: Bouyant Architecture

The following article was scouted from the Open Architecture Network.

It contains a proposal for a house that rises and subsides with flood flow for the Louisiana flood plain. Click the link above for the orignal article (it has design boards!)

 

Location

New Orleans, Louisiana
United States

 The House of the Rising Flood has been designed to rise and fall with the potential floodwaters that are prone to the New Orleans, Louisiana area. This house is also hurricane resistant and ADA accessible with use of HRG-2 Virogon glass windows to withstand hurricane winds and pillars to horizontally stabilize the house when it is floating. When the house is not floating, there are ADA accessible ramps connecting the street to the front porch and the back porch to the yard. The house is not only aesthetically pleasing but has been designed to fit in with the existing culture of the Broadmoor district.
The estimated cost of this building is over budget but in the long run, the initial costs are less than the maintenance costs of having to rebuild or remodel a house after a flood. With this in mind, we feel the estimated cost of $170,000 is reasonable and realistic in relation to the overall cost of a home in New Orleans. To help keep the costs of a “floating” house in check, we plan to use local and recycled materials for most of the construction. The floors, walls, and ceiling of the house are built with structural insulated panels to make onsite fabrication of the home faster, less wasteful, and more energy efficient. In regards to LEED certification, we strategically chose materials, appliances, and construction techniques to optimize energy efficiency throughout the design and building process.

Wednesday, 13 April 2011

Week 6 Homework : Fluid dynamics

After some trouble importing my Folie from Revit=>3DS Max=>Blender I am now able to run fluid simulations on my model!
Been fiddling with a few of the more advanced settings. The following is a still from a render with gravity running at -9.81 on both Z and Y axi, and then with Y axis gravity at 7.81
I am starting to really enjoy this stuff.

Monday, 11 April 2011

Week 6 Tutorial : Fluid dynamics

This week we looked at fluid dynamics and began utilising the in-built physics to drop bodies of water on various structures.
Exercise 1:
Exercise 2:
Exercise 3:

Animation sequence:

Week 5 - Tutorial Activities

Forgot to post the images:
Monkey in a top hat. Top hat was added during homework exercises to better my working knowledge of Blender.

Wednesday, 6 April 2011

Week 5 - Tutorial Activities

 - note for next week BRING MOUSE.
After working through blender found that the scroll wheel is rather vital to navigation.
Created a monkey (below) as a way of learning basic functions in blender. Had trouble with a few things
as the interface is backwards to what I already know about 3D modelling.