Listing of project work to be uploaded to this blog:
- Identified main shapes within building form
- Identified and discuss construction limitations
- Display roof forms and highlight path of exterior ramp/stair bridging the top and bottom of the cliff.
- Explore functionality of non-linear spaces and forms.
Thursday, 19 May 2011
Thursday, 12 May 2011
Project Update: Timeline
Timeline of Project work.
Week 11
- Identify and define internal and external spaces
- Familiarise internal spaces, and define ways of structuring building flows and pathing
- Further testing of spaces
Week 12
- Design individual internal spaces
- Familarise self with fly through camera controls
- Start thinking on materiality and contruction techniques
Week 13
- Finalise internal spaces
- Design outdoor spaces, reference previous design proposal
- Analyse design intent and restructure as neccessary.
Week 14
- Animations and Presentation
Week 11
- Identify and define internal and external spaces
- Familiarise internal spaces, and define ways of structuring building flows and pathing
- Further testing of spaces
Week 12
- Design individual internal spaces
- Familarise self with fly through camera controls
- Start thinking on materiality and contruction techniques
Week 13
- Finalise internal spaces
- Design outdoor spaces, reference previous design proposal
- Analyse design intent and restructure as neccessary.
Week 14
- Animations and Presentation
Sunday, 24 April 2011
Project 2: Early Cloth Experiments
These were the last 3 experiments I conducted in the set. Working with creating interesting forms with fields and cloth objects.
The first successful cloth experiment is available in the above video, below is the applied still in blender.
The second experiment I feel wasn't quite as sucessful as the first. Below again, is a chosen still from Blender.
The almost rosy folding of the circle did however generate something interesting, despite the failure.
The third experiment I had thought at first to be a failure during animation, but the still forms created in this experiment were quite inspiring. Below is the form developed using this method from 3 angles: roughly front, back and right side views.
The first successful cloth experiment is available in the above video, below is the applied still in blender.
The second experiment I feel wasn't quite as sucessful as the first. Below again, is a chosen still from Blender.
The almost rosy folding of the circle did however generate something interesting, despite the failure.
The third experiment I had thought at first to be a failure during animation, but the still forms created in this experiment were quite inspiring. Below is the form developed using this method from 3 angles: roughly front, back and right side views.
Thursday, 21 April 2011
Project 2: Early Particle Experiments
Early practice at revealed the use of random velocity to create a wide spray, even from verts.
Further Experimentation with a variety of fields showed me how I could manipulate the particles into particular paths and the effects of negative vs. positive fields.
Further Experimentation with a variety of fields showed me how I could manipulate the particles into particular paths and the effects of negative vs. positive fields.
Project 2: Early Hair Experiments
I posed a variety of particle, hair, and cloth experiments in regards to creating ideas for the development of Project 2.
This post focuses on the hair experiments posed, a further two posts will brief over the particle and cloth experiments.
First hair experiment, this followed a particle experiment that used the same 4 cone emitters in a square formation. This shape was provided by a single magnetic field acting in repulsion.
Second hair experiment, tripled the number of fields and placed them evenly across the X axis reversing the middle polarity.
Changed the fields to vortex, creating this stadium-like appearance.
Changed the centre field back to a positive magnetic force creating this cyclonic hair structure.
Changed the hair value 'Random' from 0 to 10, created an interesting almost tree-like structure.
Experimented with more 'building-like' hair forms and came up with these paired structures.
Further experimentation with longer hair lengths and more 'random' strands lead to increasingly less viable forms.
This post focuses on the hair experiments posed, a further two posts will brief over the particle and cloth experiments.
First hair experiment, this followed a particle experiment that used the same 4 cone emitters in a square formation. This shape was provided by a single magnetic field acting in repulsion.
Second hair experiment, tripled the number of fields and placed them evenly across the X axis reversing the middle polarity.
Changed the fields to vortex, creating this stadium-like appearance.
Changed the centre field back to a positive magnetic force creating this cyclonic hair structure.
Changed the hair value 'Random' from 0 to 10, created an interesting almost tree-like structure.
Experimented with more 'building-like' hair forms and came up with these paired structures.
Further experimentation with longer hair lengths and more 'random' strands lead to increasingly less viable forms.
Thursday, 14 April 2011
Research: Bouyant Architecture
The following article was scouted from the Open Architecture Network.
It contains a proposal for a house that rises and subsides with flood flow for the Louisiana flood plain. Click the link above for the orignal article (it has design boards!)
Location
New Orleans, Louisiana
United States
The House of the Rising Flood has been designed to rise and fall with the potential floodwaters that are prone to the New Orleans, Louisiana area. This house is also hurricane resistant and ADA accessible with use of HRG-2 Virogon glass windows to withstand hurricane winds and pillars to horizontally stabilize the house when it is floating. When the house is not floating, there are ADA accessible ramps connecting the street to the front porch and the back porch to the yard. The house is not only aesthetically pleasing but has been designed to fit in with the existing culture of the Broadmoor district.
The estimated cost of this building is over budget but in the long run, the initial costs are less than the maintenance costs of having to rebuild or remodel a house after a flood. With this in mind, we feel the estimated cost of $170,000 is reasonable and realistic in relation to the overall cost of a home in New Orleans. To help keep the costs of a “floating” house in check, we plan to use local and recycled materials for most of the construction. The floors, walls, and ceiling of the house are built with structural insulated panels to make onsite fabrication of the home faster, less wasteful, and more energy efficient. In regards to LEED certification, we strategically chose materials, appliances, and construction techniques to optimize energy efficiency throughout the design and building process.
Wednesday, 13 April 2011
Week 6 Homework : Fluid dynamics
After some trouble importing my Folie from Revit=>3DS Max=>Blender I am now able to run fluid simulations on my model!
Been fiddling with a few of the more advanced settings. The following is a still from a render with gravity running at -9.81 on both Z and Y axi, and then with Y axis gravity at 7.81
I am starting to really enjoy this stuff.
Been fiddling with a few of the more advanced settings. The following is a still from a render with gravity running at -9.81 on both Z and Y axi, and then with Y axis gravity at 7.81
I am starting to really enjoy this stuff.
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